A Crash of Symbols
Paperback
Series: Mer'edrynn - A World in Danger, Book 2
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ISBN10: 1393149189
ISBN13: 9781393149187
Publisher: Stephy Dewar
Published: Mar 31 2020
Pages: 364
Weight: 0.91
Height: 0.81 Width: 5.25 Depth: 8.00
Language: English
ISBN13: 9781393149187
Publisher: Stephy Dewar
Published: Mar 31 2020
Pages: 364
Weight: 0.91
Height: 0.81 Width: 5.25 Depth: 8.00
Language: English
The Adammites have invaded Mer'edrynn and established themselves in Elvinhaeme and Segantium, led by the influential Mordecai von Adamm. King Kyneweth up at Draecastle has allied with them and intends to extend his own rulership, aided and abetted by von Adamm. Everywhere are signs of Adammite treachery and mayhem. The natural and once peaceful Merrievian world is in uproar and is slowly dying.
Our four young friends and lovers know they cannot win through strength alone, The Adammites have the upper hand and recruit more daily. Instead they search for a specialist commando unit to seek out von Adamm sitting smugly and securely at the mighty and impregnable fortress of Draecastle.
During their travels across Mer'edrynn they come across some odd but indispensable characters. A brief sojourn at Sunstones proves enlightening for Dane and the journey to Estrién's home Ravenscroft turns hazardous. Ravenscroft is an old house, older than most imagine, it has many secrets to tell, and it lies on the edge of sacred and ancient forests.
Dane and Salii have heard rumours about Manecaestr and take a trip to discover the terrible truth.
Eventually all move north towards their goal, the impregnable fortress of Draecastle, giving much needed aid to a desperate king en route, and encountering an ancient and deadly spirit in cold, bleak fells, newly awakened by the hatred and evil that now shadows Mer'edrynn
It is a long and difficult journey; new friends, new adventures, danger lies everywhere ... and a probable suicide mission at the end.
During their travels across Mer'edrynn they come across some odd but indispensable characters. A brief sojourn at Sunstones proves enlightening for Dane and the journey to Estrién's home Ravenscroft turns hazardous. Ravenscroft is an old house, older than most imagine, it has many secrets to tell, and it lies on the edge of sacred and ancient forests.
Dane and Salii have heard rumours about Manecaestr and take a trip to discover the terrible truth.
Eventually all move north towards their goal, the impregnable fortress of Draecastle, giving much needed aid to a desperate king en route, and encountering an ancient and deadly spirit in cold, bleak fells, newly awakened by the hatred and evil that now shadows Mer'edrynn
It is a long and difficult journey; new friends, new adventures, danger lies everywhere ... and a probable suicide mission at the end.
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