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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Ambient Play

Ambient Play

Hardcover

Series: Playful Thinking

Games & Activities GeneralGeneral Sociology

Currently unavailable to order

ISBN10: 0262044366
ISBN13: 9780262044363
Publisher: Mit Pr
Published: Sep 15 2020
Pages: 200
Weight: 0.85
Height: 0.80 Width: 5.30 Depth: 8.10
Language: English
How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes.

We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, social, and social worlds.

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Games & Activities General