A Beginner's Guide to 2D Puzzle Games with Unity: Create 2D Puzzle Games and Learn to Code in the Process
Paperback
Series: Beginner's Guide, Book 3
Publisher: Independently Published
Published: Oct 30 2020
Pages: 220
Weight: 1.15
Height: 0.46 Width: 8.50 Depth: 11.00
Language: English
- Puzzle games are very addictive and popular.
- This book will show you exactly how to created these games, using simple and clear steps.
- All sections follow a clear and logical progression.
- You can use this book even if you never created games before.
- The method used in this book has been tried-and-tested in previous books (average rating of 4.5 out of 5 stars on Amazon).
- All important steps are illustrated with both text and screenshots.
- You will gain the skills and confidence to create your own games.
- You will truly understand how things work (i.e., not just copy/paste).
- The code solution of each chapter is provided.
- A classic word guessing game where the player has to find the letters of a random word.
- A memory game (chapter2) based on the famous simon game, where the player needs to memorize and reproduce a sequence of colors.
- A card matching game (chapter3) where the player needs to memorize and match similar cards.
- A classic puzzle game (chapter4) where the player needs to order the pieces of a puzzle.
- Improve your Unity and C# skills.
- Combine variables, functions, loops, and conditional statements to create the structure of your game.
- Create and modify the user interface from a script (e.g., splash-screen, score, cards, letters, sound, etc.).
- Create and handle important events such as drag, drop, click, etc.
- Learn the building blocks so that you can create your ow games.
How You Will Learn Using this book, you will learn a lot and fast thanks to:
- A tried-and-tested method already successfully employed with over 1000 students all over the world.
- Quizzes and challenges at the end of each chapter to test your knowledge and to inspire you for your next game.
- Plenty of screenshots for the important concepts so that you see how it is done.
- A corresponding video course, if you need it, that shows you exactly how things are done.
- A Facebook group of like-minded people who are there to help you if you have any question.
- A structure that maes it possible for you to learn at your own pace and build your confidence.
Some Frequently-Asked Questions Answered
- What do I need to follow the book: you just need to have Unity installed (you can download it for free from http: //unity3d.com).
- I don't have a Kindle device: this book can be read on any PCs or Macintosh computer using Kindle Reader (it's free).
- I have never created games before: I will teach you everything from zero, so you only need a basic knowledge of C#.
- What game will I be able to create after reading this book: you will learn to create your own puzzle games, card-matching games, word games, or memory games (i.e., sequence).
- What if I still find it too difficult: In my 5+ years of experience in teaching games development and programming, I have, developed a system that works for most students, even those who thought they could never code; so I can guarantee that, regardless of your background, you will make great progress with this book.
- What if I don't like the book: I am sure that you will love it; but if you don't, you can always obtain a refund from Amazon.
This book will get you started with Puzzle games in no time; so if you really want to create and publish your own: buy this book now!
1 different editions
Also available
A Beginner's Guide to 2D Puzzle Games with Unity: Create simple 2D puzzle games and learn C# in the process
Felicia, Patrick
Paperback
Also in
Programming
The Legend of Zelda(tm) Tears of the Kingdom - The Complete Official Guide: Collector's Edition
Piggyback
Hardcover
Accelerate: The Science of Lean Software and DevOps: Building and Scaling High Performing Technology Organizations
Forsgren Phd, Nicole
Humble, Jez
Kim, Gene
Paperback
Python Crash Course, 3rd Edition: A Hands-On, Project-Based Introduction to Programming
Matthes, Eric
Paperback
The Pragmatic Programmer: Your Journey to Mastery, 20th Anniversary Edition
Thomas, David
Hunt, Andrew
Hardcover
Cracking the Coding Interview: 189 Programming Questions and Solutions
McDowell, Gayle Laakmann
Paperback
The Legend of Zelda(tm) Tears of the Kingdom - The Complete Official Guide: Standard Edition
Piggyback
Paperback
Vibe Coding: Building Production-Grade Software with Genai, Chat, Agents, and Beyond
Yegge, Steve
Kim, Gene
Paperback
Embedded Systems with ARM Cortex-M Microcontrollers in Assembly Language and C: Fourth Edition
Zhu, Yifeng
Paperback
Learning Web Design: A Beginner's Guide to Html, Css, Javascript, and Web Images
Robbins, Jennifer
Paperback
The Devops Handbook, 2nd Edition: How to Create World-Class Agility, Reliability, & Security in Technology Organizations
Humble, Jez
Debois, Patrick
Kim, Gene
Paperback
The Manager's Path: A Guide for Tech Leaders Navigating Growth and Change
Fournier, Camille
Paperback
Building Applications with AI Agents: Designing and Implementing Multiagent Systems
Albada, Michael
Paperback
Make: Electronics: Learning by Discovery: A Hands-On Primer for the New Electronics Enthusiast
Platt, Charles
Paperback
The Staff Engineer's Path: A Guide for Individual Contributors Navigating Growth and Change
Reilly, Tanya
Paperback
Fundamentals of Software Architecture: A Modern Engineering Approach
Ford, Neal
Richards, Mark
Paperback
Linux Basics for Hackers, 2nd Edition: Getting Started with Networking, Scripting, and Security in Kali
Occupytheweb
Paperback
Building AI-Powered Products: The Essential Guide to AI and Genai Product Management
Nika, Marily
Paperback
Software Architecture: The Hard Parts: Modern Trade-Off Analyses for Distributed Architectures
Ford, Neal
Richards, Mark
Sadalage, Pramod
Paperback
Prompt Engineering for Llms: The Art and Science of Building Large Language Model-Based Applications
Berryman, John
Ziegler, Albert
Paperback
Architecture for Flow: Adaptive Systems with Domain-Driven Design, Wardley Mapping, and Team Topologies
Kaiser, Susanne
Paperback
This Is Service Design Doing: Applying Service Design Thinking in the Real World
Lawrence, Adam
Hormess, Markus Edgar
Stickdorn, Marc
Paperback
Learning Php, MySQL & JavaScript: A Step-By-Step Guide to Creating Dynamic Websites
Nixon, Robin
Paperback
Arduino Programming for Beginners: A Comprehensive Beginner's Guide to Learn the Realms of Arduino Programming from A-Z
Protosmith, Ada
Paperback
Head First Design Patterns: Building Extensible and Maintainable Object-Oriented Software
Robson, Elisabeth
Freeman, Eric
Paperback
The Official Raspberry Pi Handbook 2026: Astounding Projects with Raspberry Pi Computers
Makers of Raspberry Pi Official Magazine, The
Paperback
SQL QuickStart Guide: The Simplified Beginner's Guide to Managing, Analyzing, and Manipulating Data With SQL
Shields, Walter
Hardcover
Agile Project Management for Dummies
Ostermiller, Steven J.
Kynaston, Dean J.
Layton, Mark C.
Paperback
Get Started with Micropython on Raspberry Pi Pico: The Official Raspberry Pi Pico Guide
Everard, Ben
Halfacree, Gareth
Paperback
Frictionless: 7 Steps to Remove Barriers, Unlock Value, and Outpace Your Competition in the AI Era
Forsgren, Nicole
Noda, Abi
Paperback
Arduino Programming for Beginners: Simple and Effective Methods to Learn Arduino Programming Efficiently
Protosmith, Ada
Paperback
Concrete Mathematics: A Foundation for Computer Science
Knuth, Donald
Graham, Ronald
Patashnik, Oren
Hardcover
Pro C# 10 with .Net 6: Foundational Principles and Practices in Programming
Troelsen, Andrew
Japikse, Phil
Paperback
Python Programming for Young Coders: A Hands-On, Project-Based Introduction to Coding for Beginners, Kids, and Teens
Pandey, Anand
Paperback
Computer Science from Scratch: Building Interpreters, Art, Emulators and ML in Python
Kopec, David
Paperback
Learning Domain-Driven Design: Aligning Software Architecture and Business Strategy
Khononov, Vlad
Paperback
The Official Raspberry Pi Handbook 2025: Projects, Tutorials, Interviews, and Reviews from the Magpi Magazine
Makers of the Magpi Magazine, The
Paperback
How to Measure Anything in Project Management
Hubbard, Douglas W.
Bang Leed, Andreas
Budzier, Alexander
Hardcover
High Performance Python: Practical Performant Programming for Humans
Gorelick, Micha
Ozsvald, Ian
Paperback
Living a Jewish Life, Revised and Updated: Jewish Traditions, Customs, and Values for Today's Families
Diamant, Anita
Cooper, Howard
Paperback
The Software Architect Elevator: Redefining the Architect's Role in the Digital Enterprise
Hohpe, Gregor
Paperback
Coding Roblox Games Made Easy - Second edition: Create, Publish, and Monetize your games on Roblox
Brumbaugh, Zander
Paperback
Site Reliability Engineering: How Google Runs Production Systems
Jones, Chris
Beyer, Betsy
Murphy, Niall Richard
Paperback
Cloud Application Architecture Patterns: Designing, Building, and Modernizing for the Cloud
Yoder, Joseph
Brown, Kyle
Woolf, Bobby
Paperback
Serious Cryptography, 2nd Edition: A Practical Introduction to Modern Encryption
Aumasson, Jean-Philippe
Paperback
Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It
Monteiro, Mike
Paperback
Spies, Lies, and Algorithms: The History and Future of American Intelligence
Zegart, Amy B.
Paperback
Electronic Music and Sound Design - Theory and Practice with Max 8 - volume 3
Cipriani, Alessandro
Giri, Maurizio
Paperback
ARM Assembly Language Programming with Raspberry Pi using GCC
Naimi, Sarmad
Yaghini, Azalia
Mazidi, Muhammad Ali
Paperback
Modern Concurrency in Java: Virtual Threads, Structured Concurrency, and Beyond
Rahman, A. N. M. Bazlur
Paperback
Data Engineering Design Patterns: Recipes for Solving the Most Common Data Engineering Problems
Konieczny, Bartosz
Paperback
Head First JavaScript Programming: A Learner's Guide to Modern JavaScript
Freeman, Eric
Robson, Elisabeth
Paperback
