A Beginner's Guide to 2D Puzzle Games with Unity: Create 2D Puzzle Games and Learn to Code in the Process
Paperback
Series: Beginner's Guide, Book 3
Publisher: Independently Published
Published: Oct 30 2020
Pages: 220
Weight: 1.15
Height: 0.46 Width: 8.50 Depth: 11.00
Language: English
- Puzzle games are very addictive and popular.
- This book will show you exactly how to created these games, using simple and clear steps.
- All sections follow a clear and logical progression.
- You can use this book even if you never created games before.
- The method used in this book has been tried-and-tested in previous books (average rating of 4.5 out of 5 stars on Amazon).
- All important steps are illustrated with both text and screenshots.
- You will gain the skills and confidence to create your own games.
- You will truly understand how things work (i.e., not just copy/paste).
- The code solution of each chapter is provided.
- A classic word guessing game where the player has to find the letters of a random word.
- A memory game (chapter2) based on the famous simon game, where the player needs to memorize and reproduce a sequence of colors.
- A card matching game (chapter3) where the player needs to memorize and match similar cards.
- A classic puzzle game (chapter4) where the player needs to order the pieces of a puzzle.
- Improve your Unity and C# skills.
- Combine variables, functions, loops, and conditional statements to create the structure of your game.
- Create and modify the user interface from a script (e.g., splash-screen, score, cards, letters, sound, etc.).
- Create and handle important events such as drag, drop, click, etc.
- Learn the building blocks so that you can create your ow games.
How You Will Learn Using this book, you will learn a lot and fast thanks to:
- A tried-and-tested method already successfully employed with over 1000 students all over the world.
- Quizzes and challenges at the end of each chapter to test your knowledge and to inspire you for your next game.
- Plenty of screenshots for the important concepts so that you see how it is done.
- A corresponding video course, if you need it, that shows you exactly how things are done.
- A Facebook group of like-minded people who are there to help you if you have any question.
- A structure that maes it possible for you to learn at your own pace and build your confidence.
Some Frequently-Asked Questions Answered
- What do I need to follow the book: you just need to have Unity installed (you can download it for free from http: //unity3d.com).
- I don't have a Kindle device: this book can be read on any PCs or Macintosh computer using Kindle Reader (it's free).
- I have never created games before: I will teach you everything from zero, so you only need a basic knowledge of C#.
- What game will I be able to create after reading this book: you will learn to create your own puzzle games, card-matching games, word games, or memory games (i.e., sequence).
- What if I still find it too difficult: In my 5+ years of experience in teaching games development and programming, I have, developed a system that works for most students, even those who thought they could never code; so I can guarantee that, regardless of your background, you will make great progress with this book.
- What if I don't like the book: I am sure that you will love it; but if you don't, you can always obtain a refund from Amazon.
This book will get you started with Puzzle games in no time; so if you really want to create and publish your own: buy this book now!
1 different editions
Also available
A Beginner's Guide to 2D Puzzle Games with Unity: Create simple 2D puzzle games and learn C# in the process
Felicia, Patrick
Paperback
Also in
Programming
Interactive Theorem Proving and Program Development: Coq'art: The Calculus of Inductive Constructions
Bertot, Yves
Castéran, Pierre
Hardcover
Seven Databases in Seven Weeks: A Guide to Modern Databases and the Nosql Movement
Redmond, Eric
Wilson, Jim
Perkins, Luc
Paperback
The Legend of Zelda(tm) Tears of the Kingdom - The Complete Official Guide: Collector's Edition
Piggyback
Hardcover
Python Crash Course, 3rd Edition: A Hands-On, Project-Based Introduction to Programming
Matthes, Eric
Paperback
Crisis Engineering: Time-Tested Tools for Turning Chaos Into Clarity
Weaver, Matthew
Dickerson, Mikey
Nitze, Marina
Paperback
Accelerate: The Science of Lean Software and DevOps: Building and Scaling High Performing Technology Organizations
Humble, Jez
Kim, Gene
Forsgren Phd, Nicole
Paperback
Vibe Coding: Building Production-Grade Software with Genai, Chat, Agents, and Beyond
Yegge, Steve
Kim, Gene
Paperback
Embedded Systems with ARM Cortex-M Microcontrollers in Assembly Language and C: Fourth Edition
Zhu, Yifeng
Paperback
The Legend of Zelda(tm) Tears of the Kingdom - The Complete Official Guide: Standard Edition
Piggyback
Paperback
Fundamentals of Software Architecture: A Modern Engineering Approach
Richards, Mark
Ford, Neal
Paperback
I Have an App Idea: The Essential Guide to Building an App Without Tech Skills
Spann, Amanda
Paperback
AI Projects with Raspberry Pi: High-Performance Artificial Intelligence for Robotics, Security, Home Automation, and Vision
Hattersley, Lucy
Jepson, Brian
Paperback
The Manager's Path: A Guide for Tech Leaders Navigating Growth and Change
Fournier, Camille
Paperback
Make: Electronics: Learning by Discovery: A Hands-On Primer for the New Electronics Enthusiast
Platt, Charles
Paperback
The Devops Handbook, 2nd Edition: How to Create World-Class Agility, Reliability, & Security in Technology Organizations
Debois, Patrick
Kim, Gene
Humble, Jez
Paperback
Building Applications with AI Agents: Designing and Implementing Multiagent Systems
Albada, Michael
Paperback
The Developer's Guide to AI: A Field Guide for the Working Developer
Reghunadh, Jerry M.
Thompson, Danny
Orshalick, Jacob
Paperback
Cracking the Coding Interview: 189 Programming Questions and Solutions
McDowell, Gayle Laakmann
Paperback
The New AI Cold War: Liberty vs. Tyranny in the Age of Machine Empires
Maginnis, Ltc Robert L.
Paperback
Learning Web Design: A Beginner's Guide to Html, Css, Javascript, and Web Images
Robbins, Jennifer
Paperback
The Staff Engineer's Path: A Guide for Individual Contributors Navigating Growth and Change
Reilly, Tanya
Paperback
Software Architecture: The Hard Parts: Modern Trade-Off Analyses for Distributed Architectures
Richards, Mark
Sadalage, Pramod
Ford, Neal
Paperback
SQL QuickStart Guide: The Simplified Beginner's Guide to Managing, Analyzing, and Manipulating Data With SQL
Shields, Walter
Hardcover
Linux Basics for Hackers, 2nd Edition: Getting Started with Networking, Scripting, and Security in Kali
Occupytheweb
Paperback
The Official Raspberry Pi Handbook 2026: Astounding Projects with Raspberry Pi Computers
Makers of Raspberry Pi Official Magazine, The
Paperback
The Pragmatic Programmer: Your Journey to Mastery, 20th Anniversary Edition
Thomas, David
Hunt, Andrew
Hardcover
Generative AI Design Patterns: Solutions to Common Challenges When Building Genai Agents and Applications
Lakshmanan, Valliappa
Hapke, Hannes
Paperback
Forecasting: Principles and Practice, the Pythonic Way
Hyndman, Rob J.
Athanasopoulos, George
Paperback
Observability Engineering: Achieving Production Excellence
Miranda, George
Majors, Charity
Fong-Jones, Liz
Paperback
Head First Design Patterns: Building Extensible and Maintainable Object-Oriented Software
Freeman, Eric
Robson, Elisabeth
Paperback
Frictionless: 7 Steps to Remove Barriers, Unlock Value, and Outpace Your Competition in the AI Era
Noda, Abi
Forsgren, Nicole
Paperback
The Return on AI: From Promise to Profit in the Age of Intelligent Business
Sawhney, Mohanbir
Mittal, Ashwin
Paperback
Arduino Programming for Beginners: A Comprehensive Beginner's Guide to Learn the Realms of Arduino Programming from A-Z
Protosmith, Ada
Paperback
Building AI-Powered Products: The Essential Guide to AI and Genai Product Management
Nika, Marily
Paperback
Grokking Algorithms, Second Edition: An Illustrated Guide for Programmers and Other Curious People
Bhargava, Aditya Y.
Paperback
Concrete Mathematics: A Foundation for Computer Science
Graham, Ronald
Patashnik, Oren
Knuth, Donald
Hardcover
Debugging: The 9 Indispensable Rules for Finding Even the Most Elusive Software and Hardware Problems
Agans, David J.
Paperback
Learning Generative AI Tools for Excel: Speed Up Your Everyday Tasks with Microsoft Excel, Copilot, Chatgpt, and Beyond
Duca, Angelica Lo
Paperback
Learning Domain-Driven Design: Aligning Software Architecture and Business Strategy
Khononov, Vlad
Paperback
Computer Science from Scratch: Building Interpreters, Art, Emulators and ML in Python
Kopec, David
Paperback
The Software Architect Elevator: Redefining the Architect's Role in the Digital Enterprise
Hohpe, Gregor
Paperback
Python Programming for Young Coders: A Hands-On, Project-Based Introduction to Coding for Beginners, Kids, and Teens
Pandey, Anand
Paperback
Learning Php, MySQL & JavaScript: A Step-By-Step Guide to Creating Dynamic Websites
Nixon, Robin
Paperback
Software Engineering at Google: Lessons Learned from Programming Over Time
Winters, Titus
Manshreck, Tom
Wright, Hyrum
Paperback
Living a Jewish Life, Revised and Updated: Jewish Traditions, Customs, and Values for Today's Families
Cooper, Howard
Diamant, Anita
Paperback
Pro C# 10 with .Net 6: Foundational Principles and Practices in Programming
Troelsen, Andrew
Japikse, Phil
Paperback
Prompt Engineering for Llms: The Art and Science of Building Large Language Model-Based Applications
Berryman, John
Ziegler, Albert
Paperback
Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience
Greever, Tom
Paperback
Adobe Photoshop, 2nd Edition: A Complete Course and Compendium of Features
Laskevitch, Stephen
Paperback
Kubernetes in Action, Second Edition: Deploying and Managing Containers and Cloud-Native Applications
Luksa, Marko
Conner, Kevin
Paperback
Spies, Lies, and Algorithms: The History and Future of American Intelligence
Zegart, Amy B.
Paperback
Site Reliability Engineering: How Google Runs Production Systems
Beyer, Betsy
Murphy, Niall Richard
Jones, Chris
Paperback
Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It
Monteiro, Mike
Paperback
Electronic Music and Sound Design - Theory and Practice with Max 9 - Volume 1 (Fifth Edition)
Cipriani, Alessandro
Maurizio, Giri
Paperback
Designing AI Interfaces: Design Principles for Creative and Autonomous AI
Macfadyen, Louise
Paperback
