Zom-Be a Design Thinker!
Paperback
General Juvenile FictionScience & Nature
ISBN13: 9781949595512
Publisher: Dave Burgess Consulting Inc
Published: Jun 22 2019
Pages: 50
Weight: 0.24
Height: 0.10 Width: 8.50 Depth: 8.50
Language: English
Design thinking and problem-based learning are becoming increasingly popular, but how do we introduce children to this process?In this Zom-BE a Design Thinking, Zip the Zombie takes students through the Design Thinking process using human-centered design. As they read and learn, elementary-age students will learn skills that they will use for life!With rhyme, cute illustrations, interactive augmented reality experiences and digital downloads--such as coloring sheets and an online class that prompts students to create in multiple realities--this book is a great way to introduce design thinking and future technologies to your children at home or in the classroomDownload the Zombie Zip Process Journal, design challenges, and AR apps at Teachingland.com/zom-be to get your young learners thinking like designers! There is even a music video!
As we transition to a fully digital, AI-augmented era where the most human intelligences (HI) are what will set learners apart.Zom-Be a Design Thinker is like a blast of fresh, playful thinking. Amanda Fox has accomplished a combination of bigger picture and practical activities all tied together by a story designed to speak to kids and inspire them with the knowledge that they can design their own futures. Rarely does a title launch with so many great extension activities as well--Augmented Reality, Virtual Reality, hands-on 'Zombie Zip' maker, digital download activities--all of which can make Zip and the skills to thrive tomorrow your child's next new best friend.--Jonathan Nalder, founder, FutureWe.org
In this companion book to Teachingland, Amanda Fox cleverly weaves the use of Metaverse and augmented reality components into Zip the Zom-Be's adventures for an interactive journey that will spark imagination and creativity in your students.--Nikki D. Robertson, project coordinator for digital learning at ESC Region 13
Empathy is such a critical skill for today's youth to develop and utilize when looking to solve problems in the world around them. Amanda does an incredible job of making empathy and Design Thinking accessible through her creative characters, storyline, and activities.--Michael Cohen, aka The Tech Rabbi, designer, educator, and author of Educated by Design
1 different editions
Also available
Also in
General Juvenile Fiction
Percy Jackson and the Olympians, Book Two the Sea of Monsters (Percy Jackson and the Olympians, Book Two)
Riordan, Rick
Paperback
Percy Jackson and the Olympians, Book One the Lightning Thief (Percy Jackson and the Olympians, Book One)
Riordan, Rick
Paperback
The Truth about Stacey: A Graphic Novel (the Baby-Sitters Club #2): Full-Color Edition
Martin, Ann M.
Paperback
Anne of Green Gables, 3-Book Box Set, Volume I: Anne of Avonlea; Anne of the Island; Anne of Green Gables
Montgomery, L. M.
Paperback
Percy Jackson and the Olympians: Sea of Monsters, The: The Graphic Novel
Venditti, Robert
Riordan, Rick
Paperback
Claudia and Mean Janine: A Graphic Novel (the Baby-Sitters Club #4): Full-Color Edition
Martin, Ann M.
Paperback
Dog Man: Big Jim Believes: A Graphic Novel (Dog Man #14): From the Creator of Captain Underpants: Volume 14
Pilkey, Dav
Hardcover
Rowley Jefferson's Awesome Friendly Spooky Stories 2: From the Creator of Diary of a Wimpy Kid
Kinney, Jeff
Hardcover
Investigators: Agents of S.U.I.T.: Sew Much Trouble
Hastings, Christopher
Green, John Patrick
Hardcover
Wings of Fire: The Dragonet Prophecy: A Graphic Novel (Wings of Fire Graphic Novel #1): Volume 1
Sutherland, Tui T.
Paperback
Dog Man: Big Jim Begins: A Graphic Novel (Dog Man #13): From the Creator of Captain Underpants: Volume 13
Pilkey, Dav
Hardcover
Cat Kid Comic Club: Collaborations: A Graphic Novel (Cat Kid Comic Club #4): From the Creator of Dog Man: Volume 4
Pilkey, Dav
Hardcover
