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612-822-4611
Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play

Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play

Hardcover

Series: Routledge Studies in New Media and Cyberculture

Games & Activities GeneralGeneral Sociology

ISBN10: 0415893062
ISBN13: 9780415893060
Publisher: Routledge
Published: Feb 15 2012
Pages: 222
Weight: 1.06
Height: 0.56 Width: 6.00 Depth: 9.00
Language: English

In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft.

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General Sociology