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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
What Video Games Have to Teach Us about Learning and Literacy. Second Edition: Revised and Updated Edition

What Video Games Have to Teach Us about Learning and Literacy. Second Edition: Revised and Updated Edition

Paperback

Games & Activities GeneralGeneral ComputersGeneral Parenting

Publisher Price: $22.00

ISBN10: 1403984530
ISBN13: 9781403984531
Publisher: St. Martin's Griffin
Published: Dec 26 2007
Pages: 256
Weight: 0.65
Height: 0.68 Width: 6.36 Depth: 9.14
Language: English
James Paul Gee begins his classic book with I want to talk about video games--yes, even violent video games--and say some positive things about them. With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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General Computers