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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Vr, Simulations and Serious Games for Education

Vr, Simulations and Serious Games for Education

Paperback

Series: Gaming Media and Social Effects

General ComputersGeneral Education

ISBN10: 9811348103
ISBN13: 9789811348105
Publisher: Springer Nature
Published: Jan 11 2019
Pages: 128
Weight: 0.44
Height: 0.29 Width: 6.14 Depth: 9.21
Language: English
Introduction.- Design Considerations of Educational Simulations and Games.- Supporting Conceptual Change in Mechanics using a Serious Game.- Evaluation of a Re-designed Framework for Embodied Cognition Math Games.- Building Deeper Understanding of Biological Molecules with Augmented and Virtual Reality.- Study on Autism Education Through Motion Sensing Based Gaming.- Vehicle Behaviours Simulation Technology Based on Neural Network.- BlockTower: A Multi-player, and Cross-platform Competitive Social Game.- An Inquiry-based Approach for Learning System Dynamics and Modeling of the Prey-predator System.- A VR Serious Game for Special Needs Education.- Virtual & Augmented Reality Technology for Biology Education.- Supporting Special Education Students' Internship: A VR-based Approach.- VR Enabled Learning of Independent Travelling for Special Needs Students in The Netherlands.

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General Computers