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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Virtual Worlds, Real Consequences: VR, AR and the phycology of immersion

Virtual Worlds, Real Consequences: VR, AR and the phycology of immersion

Paperback

Series: The Code of Everything, Book 11

General Computers

ISBN13: 9798265977380
Publisher: Independently Published
Published: Sep 18 2025
Pages: 68
Weight: 0.23
Height: 0.14 Width: 6.00 Depth: 9.00
Language: English

Put on a virtual reality headset and stand on a virtual plank above a city street. You know you are on carpet. Your knees still soften. Why does a few hundred grams of plastic and glass fool the oldest parts of the brain, and what happens when it does?

Virtual Worlds, Real Consequences explains how VR and AR actually work and what they do to the people inside them. You will learn how a headset builds depth from two flat pictures, how it tracks your head to the millimetre, why your eyes are asked to break one of their oldest habits, and why the gap between what you see and what your inner ear feels can make you sick. You will meet the burns patients whose pain eased in a virtual snow world, the NHS trial that helped people with psychosis go out again, the trainee surgeons who operated faster after practising in VR, and the classroom study that found students felt more present but learned less.

Also from

Arden, Jd

Also in

General Computers