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612-822-4611
Violent Video Games and Society

Violent Video Games and Society

Hardcover

Series: Opposing Viewpoints

GamesHistorySelf Help

Currently unavailable to order

ISBN10: 1534500723
ISBN13: 9781534500723
Publisher: Greenhaven Publishing
Published: Jul 30 2017
Pages: 192
Weight: 1.15
Height: 0.70 Width: 6.10 Depth: 9.10
Language: English
The video game industry is big business, and with the improvement of Virtual Reality technology, video games will only become more realistic and immersive. Fears abound that they drive their players to commit violent acts. While many people believe the games desensitize kids to violence, others argue that there has been no scientific connection between aggressive behavior and video games. Is immersion in violent video games a bridge to committing real-life acts of violence, demeaning women, and bullying? Or can video games actually help troubled kids, by providing them with a safe outlet for their aggression and a way to work out their frustrations?

Also from

Adams, Gloria G.

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Games