• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Video Games as Art: A Communication-Oriented Perspective on the Relationship Between Gaming and the Art

Video Games as Art: A Communication-Oriented Perspective on the Relationship Between Gaming and the Art

Hardcover

Series: Video Games and the Humanities, Book 12

Games & Activities GeneralGeneral World History

ISBN10: 311073513X
ISBN13: 9783110735130
Publisher: de Gruyter Oldenbourg
Published: Nov 7 2022
Pages: 123
Weight: 0.78
Height: 0.31 Width: 6.14 Depth: 9.21
Language: English

Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

1 different editions

Also available

Also in

General World History