• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Video Game Art Reader: Volume 3

Video Game Art Reader: Volume 3

Paperback

General ArtArt & Popular Culture

ISBN10: 1943208425
ISBN13: 9781943208425
Publisher: Amherst College Pr
Published: Jul 11 2022
Pages: 66
Weight: 0.44
Height: 0.18 Width: 8.00 Depth: 10.00
Language: English
This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.

Contributions by Christopher Barney, Enrica Lovaglio Costello, Ross De Vito, Chanelle Mosquera, Zack Ragozzino, Gabriella Santiago, Bobby Schweizer, Christopher W. Totten, Dr. Zöe J. Wood, and Robert Yang.

Also from

Funk, Tiffany

Also in

Art & Popular Culture