Trapped in a Video Game: The Complete Series
Paperback
Series: Trapped in a Video Game
General Juvenile FictionScience Fiction
Publisher Price: $49.00
Please select the version of book you would like to purchase.
ISBN10: 1449499554
ISBN13: 9781449499556
Publisher: Andrews McMeel Publishing
Published: Sep 3 2019
Weight: 3.65
Height: 2.30 Width: 6.10 Depth: 9.20
Language: English
ISBN13: 9781449499556
Publisher: Andrews McMeel Publishing
Published: Sep 3 2019
Weight: 3.65
Height: 2.30 Width: 6.10 Depth: 9.20
Language: English
Five books in one box! With nonstop action, huge plot twists, and tons of humor, this series will quickly have young video game fans begging for just one more chapter. Five books. One complete set. And a video game that doesn't want to let you go. Trapped in a Video Game: The Complete Series collects all five books in Dustin Brady's bestselling action-adventure series--packed with humor, nonstop twists, and short chapters that keep kids reading just one more. Getting sucked into a video game sounds awesome (jetpacks! hover tanks! infinite lives!)... until the game starts turning on you. In this series, 12-year-old Jesse Rigsby and his best friend Eric discover just how dangerous video games--and the people making them--can be. This set includes all five adventures:
- Book One: Trapped in a Video Game -- Jesse and Eric enter Full Blast and realize someone (or something) inside the game is hunting Jesse
- Book Two: The Invisible Invasion -- A monster-filled mobile game leads to a risky mission and a shady company with secrets
- Book Three: Robots Revolt -- Video game robots escape into the real world, where there are no extra lives
- Book Four: Return to Doom Island -- A retro survival run with drones, androids, and an eight-bit shark
- Book Five: The Final Boss -- A 10-minute countdown to save the world from an all-powerful villain's plan
Who it's for:
- Kids who love video games--and parents looking for books that match that passion
- Reluctant readers who need a funny, fast-moving series with manageable chapters
- Families who want an addictive read-aloud for ages 8-10 (and many readers beyond, depending on level)
What makes it different:
- Action and comedy on every page--without leaning into heavy, dark themes
- A More to Explore section in each book with kid-friendly programming concepts (like binary code and algorithms)
Outcomes readers and parents mention:
- Kids stay engaged, keep turning pages, and build reading confidence
- A go-to series for bedtime reading, classroom libraries, and screen break moments
If you're shopping for a can't-miss gift for a young gamer--or a set that finally gets a kid excited about reading--grab Trapped in a Video Game: The Complete Series and jump in from Book One.
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