The Cosmos II: The Runup
Paperback
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ISBN10: 0997748745
ISBN13: 9780997748741
Publisher: Lightning Source Inc
Published: Oct 9 2017
Pages: 698
Weight: 2.02
Height: 1.40 Width: 5.98 Depth: 9.02
Language: English
ISBN13: 9780997748741
Publisher: Lightning Source Inc
Published: Oct 9 2017
Pages: 698
Weight: 2.02
Height: 1.40 Width: 5.98 Depth: 9.02
Language: English
The Cosmos is a virtual reality cyber Game played at a BDSM Fantasy School. Here one finds the two-story Cosmos House, home of the Eight Cosmos gals: Monitor Babs plus Seven Pledge, Gamers all, as are you, reader-participant, in this story of power exchanges, disagreeable options, yet romance, mystery, and of course sexual tease, congress, and control.
Cosmos II: The Runup follows The Arrivals and details the next two weeks of the Game. Now competitions among the Cosmos begin in earnest. At the end of this Term all Pledge must acquire a new Caste: three Cosmos Pledge will Opt Up and become Monitors next Term, and four will Opt Down and become Strippers. Monitor Babs, a caste above her Pledge, has additional options.
The Eight Cosmos are the primary personalities in the Game, but they are not the only Gamers inside this rich virtual world. Gamers like you who probe from the outside will meet Mistresses and Masters, Madams and Sirs, MomCaps, Monitors, Pledge from other Houses, Strippers, Whores, and only rarely a Slavesex, the most humble of the eight Castes.
Opting for the Cosmos Pledge involves a movement between Castes. It occurs when a Pledge accumulates Garments, Exposures, Props, Obeisance, and other factors. Automatron (that giant AI consuming the end of every sensor) and the Prefecture (all the watchers including you) create and enforce (or not) the Game Rules. But follow the Rules or not, the goal of the Cosmos is to play the Game. So feel your way in.
And Beware! The Cosmos House is full of tricksters like the Minxy Mirror, half screen, half reflection, sensorially interactive, and an anathema to Pledge. The School is a most unusual theme park, a destination for Gamers in quest of high-stakes sexual stimulation. Here at School, Gamers explore the arts of Kundalini, the sex force in Nature. Gamers study ways to exchange power and make love at the same time!
Yes, the story arc of The Cosmos borrows from the sorority initiation, a Stanton or Willie environment, Sade, love camp movies, O, S&M parties, ecteras. Our VR Game has its own Rules and Castes. The Cosmos Pledge play and get to know themselves. Gamers in the real world grow and experience also. Kundalini exists in all of us, and can float into consciousness not just for the Cosmos, but for any Gamer.
Some Cosmos Pledge want to Opt Up next Term; some want to Opt Down. Play the Game, win or lose. Some Cosmos will get what they want, some will change their minds, and some will get their Opt wrong.
Please. These Eight Cosmos struggled to be here! Begged to attend! And now that they're here? Remember, for the Eight Cosmos, there is no turning back. In the Game stay the Game, is one of the Chants.
The Eight Cosmos are the primary personalities in the Game, but they are not the only Gamers inside this rich virtual world. Gamers like you who probe from the outside will meet Mistresses and Masters, Madams and Sirs, MomCaps, Monitors, Pledge from other Houses, Strippers, Whores, and only rarely a Slavesex, the most humble of the eight Castes.
Opting for the Cosmos Pledge involves a movement between Castes. It occurs when a Pledge accumulates Garments, Exposures, Props, Obeisance, and other factors. Automatron (that giant AI consuming the end of every sensor) and the Prefecture (all the watchers including you) create and enforce (or not) the Game Rules. But follow the Rules or not, the goal of the Cosmos is to play the Game. So feel your way in.
And Beware! The Cosmos House is full of tricksters like the Minxy Mirror, half screen, half reflection, sensorially interactive, and an anathema to Pledge. The School is a most unusual theme park, a destination for Gamers in quest of high-stakes sexual stimulation. Here at School, Gamers explore the arts of Kundalini, the sex force in Nature. Gamers study ways to exchange power and make love at the same time!
Yes, the story arc of The Cosmos borrows from the sorority initiation, a Stanton or Willie environment, Sade, love camp movies, O, S&M parties, ecteras. Our VR Game has its own Rules and Castes. The Cosmos Pledge play and get to know themselves. Gamers in the real world grow and experience also. Kundalini exists in all of us, and can float into consciousness not just for the Cosmos, but for any Gamer.
Some Cosmos Pledge want to Opt Up next Term; some want to Opt Down. Play the Game, win or lose. Some Cosmos will get what they want, some will change their minds, and some will get their Opt wrong.
Please. These Eight Cosmos struggled to be here! Begged to attend! And now that they're here? Remember, for the Eight Cosmos, there is no turning back. In the Game stay the Game, is one of the Chants.
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