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3038 Hennepin Ave Minneapolis, MN
612-822-4611
Skinning the Virtual in Contemporary Performance: Identity Boundaries in the Metaverse

Skinning the Virtual in Contemporary Performance: Identity Boundaries in the Metaverse

Hardcover

Series: Palgrave Studies in Performance and Technology

General ComputersTechnical Theater

PREORDER - Expected ship date November 1, 2026

ISBN10: 3032260337
ISBN13: 9783032260338
Publisher: Palgrave MacMillan
Published: Nov 1 2026
Pages: 270
Language: English

This book investigates the way that multiple layers and authors of representation are present in the act of modern skinning. These acts are not simple choices by game users or even the game authors directly. Rather, skinning emerges from the chaos of coding and motion capture, a necessity rather than a carefully considered performance. Without an examination of who is creating these images and why, we get only the view of the final user, leading to unintended performances that reify or impose gendered and racialized performances. Through interrogation of virtual platforms in video games, virtual reality, and performance, this book provides a framework for understanding the choices we are asked to make when taking on a virtual skin within a virtual space.

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Technical Theater