• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Science Fiction and Market Realities

Science Fiction and Market Realities

Hardcover

Series: Proceedings of the J. Lloyd Eaton Conference on Science Fict

Literary Criticism

ISBN10: 0820317268
ISBN13: 9780820317267
Publisher: Univ Of Georgia Pr
Published: Aug 1 1996
Pages: 232
Weight: 1.33
Height: 1.00 Width: 6.25 Depth: 9.25
Language: English

The modern marketplace of science fiction, and the relationship between art, culture, and commerce as reflected in works of science fiction, are the concerns of these original essays. The contributors, all of whom are science fiction writers, editors, or critics, offer a wealth of new perspectives and insights on the forces that both drive and hinder creativity and its commodification.

Many of the essays look at how the market constrains a writer's aesthetic and financial development, how changing perceptions of the science fiction audience are distorting the product, how writers can and must persevere against the problems facing them, and how the market, as a literature-generating machine out of control, has both its down- and upsides.

Through case studies, other contributors relate science fiction to other forms of underground literature, consider the continual cycle of illegitimate art replacing legitimate art, look at young readers of science fiction, chart the rising and falling stock of science fiction writers' reputations, and consider the influence of editors on a writer's work.

Finally, in looking at science fiction and market realities in other countries and other media, the contributors examine American and British science fiction in the context of the two countries' different histories and market conditions, Russian science fiction and the collapse of the Soviet Union, independent and mass-market science fiction film and video, the opening up of the comic book market, and interactive computer games.

Also in

Literary Criticism