• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
The State of Play: Law, Games, and Virtual Worlds

The State of Play: Law, Games, and Virtual Worlds

Hardcover

Series: Ex Machina: Law, Technology, and Society, Book 2

Games & Activities GeneralGeneral Law

ISBN10: 081479971X
ISBN13: 9780814799710
Publisher: New York Univ Pr
Published: Nov 1 2006
Pages: 304
Weight: 1.32
Height: 0.88 Width: 6.00 Depth: 9.00
Language: English

The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them.

1 different editions

Also available

Also in

General Law