• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Serious Games: Foundations, Concepts and Practice

Serious Games: Foundations, Concepts and Practice

Hardcover

General Computers

ISBN10: 3319406116
ISBN13: 9783319406114
Publisher: Springer
Published: Sep 2 2016
Pages: 421
Weight: 1.74
Height: 1.00 Width: 6.14 Depth: 9.21
Language: English

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.

Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.

1 different editions

Also available

Also in

General Computers