• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
The Semiotics of Architecture in Video Games

The Semiotics of Architecture in Video Games

Paperback

Series: Bloomsbury Advances in Semiotics

Games & Activities GeneralLiterary CriticismGeneral Architecture

ISBN10: 135034172X
ISBN13: 9781350341722
Publisher: Bloomsbury Publishing PLC
Published: Mar 21 2024
Pages: 192
Weight: 0.61
Height: 0.41 Width: 6.14 Depth: 9.21
Language: English

Video games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investigates the architecture of video games, the buildings, roads and cities in which gamers play out their roles. Examining both the aesthetic aspects and symbolic roles of video game architecture as they relate to gameplay, Gabriele Aroni tackles a number of questions, including:

- How digital architecture relates to real architecture

1 different editions

Also available

Also in

Literary Criticism