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Procedural Content Generation in Games

Procedural Content Generation in Games

Paperback

Series: Computational Synthesis and Creative Systems

General ComputersProgramming

ISBN10: 3319826433
ISBN13: 9783319826431
Publisher: Springer Nature
Published: Jun 28 2018
Pages: 237
Weight: 0.80
Height: 0.54 Width: 6.14 Depth: 9.21
Language: English

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

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General Computers