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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17

OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17

Paperback

General ComputersProgramming

ISBN10: 1789342252
ISBN13: 9781789342253
Publisher: Packt Pub
Published: Sep 28 2018
Pages: 472
Weight: 1.77
Height: 0.95 Width: 7.50 Depth: 9.25
Language: English

Over 70 recipes that cover advanced techniques for 3D programming such as Lighting, Shading, Textures, Particle Systems, and Image processing with OpenGL 4.6.

Key Features

  • Explore techniques for implementing shadows using shadow maps and shadow volumes
  • Learn to use GLSL features such as compute, geometry, and tessellation shaders
  • Use GLSL to create a wide variety of modern, realistic visual effects

Book Description

Also in

General Computers