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A New Approach to Reading Videogames as Story: Virtual Cathedrals in an Age of Decadence

A New Approach to Reading Videogames as Story: Virtual Cathedrals in an Age of Decadence

Hardcover

Series: Routledge Interdisciplinary Perspectives on Literature

Literary CriticismProgrammingTeaching Instruction

ISBN10: 1032302585
ISBN13: 9781032302584
Publisher: Routledge
Published: Jan 27 2026
Pages: 226
Weight: 1.07
Height: 0.56 Width: 6.00 Depth: 9.00
Language: English

This book introduces a new methodology for understanding videogames, with particular attention to three types of videogames: toy-games, storybook games, and ludonarratives. This methodology pulls from phenomenological and deconstructionist roots, informed by medieval studies and the history of reading, to emphasize how important playing stories can be as a form of narrative. This book explores the idea of storyplaying in connection with new ideas on intromersive movement, game mechanics, and sacred play to develop a typology of videogames that will enable critics, educators, and theorists to situate videogames within a broad continuum of literary history.

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Literary Criticism