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612-822-4611
Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media

Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media

Paperback

Literary CriticismGeneral Computers

ISBN10: 1421417979
ISBN13: 9781421417974
Publisher: Johns Hopkins University Press
Published: Dec 1 2015
Pages: 304
Weight: 0.93
Height: 0.80 Width: 5.90 Depth: 8.90
Language: English

Rethinking textuality, mimesis, and the cognitive processing of texts in light of new modes of artistic world construction.

Winner of the Aldo and Jeanne Scaglione Prize for Comparative Literary Studies from the Modern Language Association of America

Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive world aspect of texts and their interactive game dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions.

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Literary Criticism