• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Mondo Nano: Fun and Games in the World of Digital Matter

Mondo Nano: Fun and Games in the World of Digital Matter

Hardcover

Series: Experimental Futures

Games & Activities GeneralGeneral ComputersGeneral Science

ISBN10: 0822357291
ISBN13: 9780822357292
Publisher: Duke Univ Pr
Published: Apr 6 2015
Pages: 424
Weight: 1.50
Height: 1.00 Width: 6.30 Depth: 9.20
Language: English
In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.

1 different editions

Also available

Also in

General Computers