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612-822-4611
Minor Platforms in Videogame History

Minor Platforms in Videogame History

Paperback

Series: Games and Play

Games & Activities GeneralArt & Popular CultureProgramming

ISBN10: 1041182902
ISBN13: 9781041182900
Publisher: Routledge
Published: Dec 1 2025
Pages: 212
Weight: 0.67
Height: 0.45 Width: 6.14 Depth: 9.21
Language: English

Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.

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