• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Logo for the Macintosh: An Introduction through Object Logo

Logo for the Macintosh: An Introduction through Object Logo

Paperback

Series: Mit Press

General Computers

ISBN10: 0262510693
ISBN13: 9780262510691
Publisher: Mit Pr
Published: Mar 11 1993
Pages: 200
Weight: 1.27
Height: 0.47 Width: 8.52 Depth: 11.05
Language: English

This classic guide teaches the art of programming to first time programmers.

Logo for the Macintosh teaches the art of programming to first time programmers. It begins with Turtle Geometry, a series of exercises involving both Logo programming and geometric concepts. Later chapters illustrate more advanced topics, such as the famous DOCTOR program with its simulated psychotherapist and an INSTANT program that enables parents and teachers to create a programming environment for preschool children. A chapter is devoted to the topic of object-oriented programming, a key feature of the Object Logo implementation of Logo. Logo for the Macintosh is written primarily for use with Object Logo, a powerful implementation of the Logo language that greatly enhances its speed, capabilities, and overall usability in education and beyond. The book may also be used with other versions of Logo for the Macintosh.

Also from

Abelson, Harold

Also in

General Computers