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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games

Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games

Paperback

Games & Activities GeneralRole Playing GamesGeneral Sociology

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ISBN10: 1569766053
ISBN13: 9781569766057
Publisher: Chicago Review Pr
Published: May 1 2012
Pages: 272
Weight: 0.70
Height: 0.54 Width: 5.58 Depth: 8.54
Language: English
Exposing a subculture often dismissed as geeky by mainstream America, Leaving Mundania is the story of live action role-playing (LARP). A hybrid of games--such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend--larp is thriving, and this book explores its multifaceted communities and related phenomena, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. Author Lizzie Stark looks at the hobby from a variety of angles, from its history in the pageantry of Tudor England to its present use as a training tool for the US military. Along the way, she duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art larp scene of Scandinavia.

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Role Playing Games