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612-822-4611
Learning Game Design Characteristics through the study of flow and the Elemental

Learning Game Design Characteristics through the study of flow and the Elemental

Paperback

Teaching Instruction

ISBN10: 1979773351
ISBN13: 9781979773355
Publisher: Createspace
Published: Nov 16 2017
Pages: 182
Weight: 0.96
Height: 0.39 Width: 8.50 Depth: 11.02
Language: English
Two models Elemental Tetrad Model (Schell, 2008) and the Flow Model (Csikszentmihalyi, 2008) are used to explore what makes these games engaging and the study concludes with observations on how to incorporate those elements into learning games. In my study, have used the mixed methods research method that will give a comprehensive outlook of my research the study examined what levels of elements from the Elemental Tetrad: Aesthetics, mechanics, story, and technology. (Schell, 2008) The Flow model has emotions that an individual reaches to achieve a certain level or motivation during an event. The emotions were anxiety, worry, relaxation, arousal, apathy, flow, and boredom. (Csikszentmihalyi, 2008). The elements and emotions are important when implementing learning game design in academic environments.

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