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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
International Colloquium of Art and Design Education Research (I-Cader 2014)

International Colloquium of Art and Design Education Research (I-Cader 2014)

Paperback

General ArchitectureGeneral ArtTeaching Instruction

ISBN10: 9811012296
ISBN13: 9789811012297
Publisher: Springer Nature
Published: Aug 23 2016
Pages: 709
Weight: 2.22
Height: 1.46 Width: 6.14 Depth: 9.21
Language: English

Chapter 1: Structured Planning as a Front-end Process for Concept Design and Development.- Chapter 2: Traditional Keris Pandai Saras Design.- Chapter 3: Innovation Culture: An Evaluation of Academicians in Universiti Teknologi MARA Branch Campuses.- Chapter 4: Microscopic Image and Text Examination of Conventional and Digital Print-outs.- Chapter 5: Theoretical Framework Study on Formgiving Mobile Education Game Design Technology.- Chapter 6: Anthropomorphism in Political Cartoon: Case Study of the 1965 Malaysia- Indonesia Confrontation.- Chapter 7: Developers View: Understanding the Importance of the Courseware Interfaces as Part of the Software Development Process.- Chapter 8: A Randomized Pilot Study to Determine the Effectiveness of Assistive Technology Based Dynamic Visual in Cognition Stimulation Towards Alzheimer's Patients.- Chapter 9: Socioeconomic and Political Implications for Ethnic and National Sentiments: The Impact on Nation-Building Policy Efforts.- Chapter 10: The Effectiveness of Visual Rhetoric in Public Awareness Prints Advertising as A Social Culture Space in Malaysia.- Chapter 11: A Recognizable Symbol of Wedding Ring as a Communication Object to Portray Marital Status.- Chapter 12: 'Gasing' as a Commercialize Games Product in Malaysia.- Chapter 13: Rivet in Ceramic: Method of Past and Present Restoration.- Chapter 14: Comparison of Natural and Synthetic Adhesives for Ceramic Conservation.- Chapter 15: Interrater Agreement for Process Loss Measures: Are They Applicable for Brainstorming Technique in Industrial Design Practices?.- Chapter 16: Stoneware Clay as a Replacement Material for Artificial Reef Design.- Chapter 17: The Exploration Methods of Consistent Raku Firing Glaze Effect Framework.- Chapter 18: Photo Exemplars Classification: The Integration Photographic History Into Photographic Technique.- Chapter 19: Construction of Design: A Formal Proposition of Graphics Analysis of Comics.- Chapter 20: Empirical Study on Game-based Learning Phenomenon Through Mobile Design Technology.- Chapter 21: The Concept of Formgiving for Color and Trim in Car Design.- Chapter 22: Unity through Arts: An Approach for Harmony among Children in Malaysia in Achieving the Concept of One Malaysia.- Chapter 23: 'Kuih Putu' Mould as a Matrix for Alternative Printmaking: Transformation Towards an Artistic Interpretation.- Chapter 24: The Study of Proverbs as A Way to Enhance Ethical Values in Artwork.- Chapter 25: A Game-based Learning: A Study on Wau Among Selected University Students in Klang Valley, Malaysia.- Chapter 26: Role of Mobile Web-Based Technology Towards Online Grocery Shopping in Malaysia.- Chapter 27: A Comparative Study of the Appreciation of Local Malaysian Culture in the Artworks of Ilse Noor and Tina Rimmer.- Chapter 28: Preservation Characteristics of Malay Garden: A Catalyst for Sustainable Cultural Landscape in Malaysia.- Chapter 29: The Exploration Technique of Nature for Contemporary Batik Design.- Chapter 30: Promoting the Culture of Philanthropy in Malaysia.- Chapter 31: Elaborating Context from the Content Making Framework.- Chapter 32: Visual Advertisement Images in the Wanita Magazine; an Empirical Study Towards Women Stereotype.- Chapter 33: A Blended Method for Generating Creative Product Concepts.- Chapter 34: Symmetrical Pattern: Analysing Songket in Wallpaper Patterns.- Chapter 35: Conceptual Labyrinth Pattern Design for Ceramic Stoneware Art Form.- Chapter 36: SCAMPER for Character Design Unique Zoo Creature.- Chapter 37: Framework Muwajjah as an Islamic Art Decoration Through Formgiving Process.- Chapter 38: Furniture Design Identity Implementation of National Identity Into Office Chair Design.- Chapter 39: Designing Conceptual 3D Tessellation Ceramic Optical Illusions.- Chapter 40: Paper Clay Study Development for Ceramic Art Form Design.- Chapter 41: Corn Husk Fiber in Songket Weaving for Cottage Industry.- Chapter 42: Luminescence Glaze as Third Decoration on Ceramic Surface.-

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