• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
History Stories for Young Minds: A Parent's Guide to Making the Past Exciting for Ages 6-8

History Stories for Young Minds: A Parent's Guide to Making the Past Exciting for Ages 6-8

Paperback

General EducationGeneral ParentingGeneral World History

ISBN13: 9798199660259
Publisher: Independently Published
Published: Jun 2 2026
Pages: 168
Weight: 0.44
Height: 0.36 Width: 5.50 Depth: 8.50
Language: English
Your child asks what the olden days were like, and you freeze. You remember history as a fog of dates, and you are sure you will get it wrong.

Most of us were taught history badly, as a list to memorize for a test and forget by summer. So when our own child gets curious about knights or pyramids or the very first people, we feel a flicker of dread. This book replaces that dread with delight, and it does it by handing you the one thing school usually hides.

Here is the fact that changes everything: for a six-to-eight-year-old, history is not dates. It is story. Young children learn the past most deeply when it comes as true tales about real people, placed roughly in time, and played out in games. A parent who can tell a bedtime story can absolutely do this.

Emily Hartwell, mother of six, follows one simple pattern in every chapter. First she refreshes the history for you, in plain language, including the parts people muddle. Then she shows you how to coach it with three easy tools: Story, Timeline, and Game.

Inside this book:

  • What history really is at this age, and how to tell it as a story instead of a date-list
  • How children build a sense of time, and how to make a simple timeline together
  • How do we know? history as detective work with clues and evidence
  • The great stories: the Stone Age, Egypt, Greece, Rome, knights, explorers, and inventions
  • Daily life through time, plus your own family's history
  • How to tell the hard parts, war and slavery, honestly and gently
  • A game or activity at the end of every chapter, built to feel like play

Also in

General World History