Games and Narrative: Theory and Practice
Paperback
Series: International Computer, Entertainment and Media Technology
General ComputersGeneral Psychology
ISBN13: 9783030815400
Publisher: Springer Nature
Published: Dec 9 2022
Pages: 347
Weight: 1.11
Height: 0.75 Width: 6.14 Depth: 9.21
Language: English
SECTION 1: NARRATIVE DESIGN and THEORY
Chapter 1: Six Degrees of Videogame NarrativeAuthor(s): Sercan Şengün, Illinois State University
Chapter 2: Systemic NPC-side Branching in Linear AAA Video Game Stories
Author(s): Leanne C. Taylor-Giles, Drop Bear Bytes
Chapter 3: Breaking the Fourth Wall in Video Games: A New Terminology and Methodology
Author(s): Öznur Özdal, Nitrogen Game Studio
Güven Çatak, Bahçeşehir University
Chapter 4: Gamifying Kindness: Toward a Praxis of the Ephemeral
Author(s): Leanne C. Taylor-Giles, Queensland University of Technology
Jane Turner, Queensland University of Technology
Demi Schänzel, Auckland University of Technology
Chapter 5: The Digital Lineage of Narrative: Analyzing Interactive Fiction to Further
Understand Game Narrative
Author(s): Kirsty Michelle McGill, University of Bedfordshire
Chapter 6: The Case for Naive and Low Fidelity Narrative Generation
Author(s): Henrik Warpefelt, Kennesaw State University
SECTION 2: SOCIAL and CULTURAL STUDIES
Chapter 7: Azeroth Has a Workplace Gender Inequality Problem: Gendered Professions
Bias in Virtual Worlds
Author(s): Jennifer Price, Illinois State University
Lyndsie Schlink, Illinois State University
Kristin Walker, Illinois State University
Sercan Sengun, Illinois State University
Chapter 8: Narrative Design in Turkish Video Games: History and Comparison
Author(s): Esin Selin Guregen, İstinye University
Ertugrul Sungu, Bahçeşehir University
Chapter 9: The Games on Exhibition: Videogames as Contemporary Art
Author(s): Tolga Hepdinçler, Bahçeşehir University
Chapter 10: Ethics of Interactive Storytelling
Author(s): Sami Hyrynsalmi, LUT University
Kai K. Kimppa, University of Turku
Jouni Smed, University of Turku
Chapter 11: The World Building in the Superhero Genre through Movies and Video
Games: The Interplay Between Marvel's Avengers and Marvel Cinematic Universe
Author(s): Hasan Kemal Suher, Bahçeşehir University
Tuna Tetik, Bahçeşehir University
SECTION 3: NEW TECHNOLOGIES and APPROACHES
Chapter 12: Academical: A Choice-Based Interactive Storytelling Game for Enhancing
Moral Reasoning, Knowledge, and Attitudes in Responsible Conduct of Research
Author(s): Edward F. Melcer, University of California, Santa Cruz
Katelyn M. Grasse, University of California, Santa Cruz
James Ryan, Carleton College
Nick Junius, University of California, Santa Cruz
Max Kreminski, University of California, Santa Cruz
Noah Wardrip-Fruin, University of California, Santa Cruz
Chapter 13: The Marriage of Quantum Computing and Interactive Storytelling
Author(s): Natasha Skult, University of Turku
Jouni Smed, University of Turku
Chapter 14: A Shared Vocabulary for Interactive Digital Narrative (IDN) - an
Encyclopedia Project
Author(s): Hartmut Koenitz, University of Amsterdam
Mirjam Palosaari Eladhari, Stockholm University
Sandy Louchart, Glasgow School of Art
Frank Nack, University of AmsterdamChristian Roth, HKU University of the Arts Utrecht
Elisa Mekler, Aalto University, Finland
Péter Kristóf Makai, University of Duisburg-Essen
Chapter 15: Narrative as a Game User Experience Dimension: An Experimental Study
Author(s): Barbaros Bostan, Bahçeşehir UniversitySeray Senyer, Bahçeşehir University
SECTION 4: PRACTICES and CASE STUDIES
Chapter 16: An Analysis of the U
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