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Game-Based Approaches to Call

Game-Based Approaches to Call

Paperback

Series: Advances in Call Research and Practice

LinguisticsGeneral Education

Currently unavailable to order

ISBN10: 104980516X
ISBN13: 9781049805160
Publisher: University of Toronto Press
Published: Jun 30 2026
Pages: 400
Height: 1.00 Width: 6.00 Depth: 9.00
Language: English

Game-Based Approaches to CALL features contributions that explore approaches to teaching world languages and cultures that are both computer-assisted and game-based.


As the intersection of games and learning constitutes a pedagogical subgenre unto itself, this volume focuses on four key elements of game design and game studies that will shape the future of not only the games industry, but of computer-assisted practices of all kinds, especially CALL. The elements include: player/student agency, which is the theory defining the future of player/student-centred design; serious games, the genre expanding the pedagogical potential of game design; eXtended Realities (XR) and AI storytelling, wielding the technologies shaping the future of the game-based classroom; and multimedia theories of learning and empirical game-based research - case studies at the intersection of CALL and game studies.

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