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Grand Research Challenges in Games and Entertainment Computing in Brazil - Grandgamesbr 2020-2030: First Forum, Grandgamesbr 2020, Recife, Brazil, Nov

Grand Research Challenges in Games and Entertainment Computing in Brazil - Grandgamesbr 2020-2030: First Forum, Grandgamesbr 2020, Recife, Brazil, Nov

Paperback

Series: Communications in Computer and Information Science, Book 1702

DatabasesGeneral ComputersNetworking

ISBN10: 3031276388
ISBN13: 9783031276385
Publisher: Springer
Published: Mar 10 2023
Pages: 275
Weight: 0.90
Height: 0.60 Width: 6.14 Depth: 9.21
Language: English
This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021.
The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

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