• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Gaming as a Cultural Commons: Risks, Challenges, and Opportunities

Gaming as a Cultural Commons: Risks, Challenges, and Opportunities

Hardcover

Series: Translational Systems Sciences, Book 28

ManagementGeneral LawGeneral Mathematics

ISBN10: 9811903476
ISBN13: 9789811903472
Publisher: Springer Nature
Published: Apr 24 2022
Pages: 199
Weight: 1.05
Height: 0.50 Width: 6.14 Depth: 9.21
Language: English
Preface- Part 1 Culture in Gaming and Simulation.- Chapter 1: Gaming Simulation - Terminology and Fundamentals.- Chapter 2: Knowledge from the Great Ancestors: The Cone of Ab-straction - Revisiting a Key Concept through Interviews with Gaming Simulation Veterans.- Chapter 3.- Board Game Immersion.- Chapter 4: Women (and a little bit of Culture) in Simulation Gaming.- Chapter 5: The Current Status of Japanese Game Players and its Impact on the Society.- Part 2 Education.- Chapter 6: Case Example: KIKATOPIA Game - A Simulation Game on Diversity and Living together with Children as Co-designers.- Chapter 7: Bringing Gaming into Education: Cultural Context and Ethical Issues in the Case of SN Games.- Chapter 8: Code of Conduct for Facilitators and the Ethics of De-briefing.- Chapter 9: Ethics and Simulation Games in a Cultural Context: Why Should we Bother? And What Can We Learn?.- Part 3 Manipulation in Games.- Chapter 10: Subtle Manipulation in Games.- Chapter 11: Manipulation through Gamification and Gaming.

1 different editions

Also available

Also from

Kikkawa, Toshiko

Also in

General Mathematics