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Gaming and Extremism: The Radicalization of Digital Playgrounds

Gaming and Extremism: The Radicalization of Digital Playgrounds

Hardcover

Games & Activities GeneralGeneral SociologyInternational Relations

ISBN10: 1032483016
ISBN13: 9781032483016
Publisher: Routledge
Published: Mar 21 2024
Pages: 218
Weight: 1.07
Height: 0.56 Width: 6.00 Depth: 9.00
Language: English

Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the gamification of extremism.

Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between gaming and extremism has become a key area of concern for researchers, policymakers, and practitioners seeking to prevent and counter radicalization and this book offers insights into key trends and debates, future directions, and potential prevention efforts. This includes the exploration of how games and game adjacent spaces, such as Discord, Twitch, Steam, and DLive, are being leveraged by extremists for the purposes of radicalization, recruitment, and mobilization. Additionally, the book presents the latest counterterrorism techniques, surveys promising preventing/countering violent extremism (P/CVE) measures currently being utilized in the gaming sphere, and examines the ongoing challenges, controversies, and current gaps in knowledge in the field.

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International Relations