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Game Design and Development: Code, Psychology and Analytics

Game Design and Development: Code, Psychology and Analytics

Paperback

ISBN13: 9798283939766
Publisher: Independently Published
Published: May 14 2025
Pages: 222
Weight: 0.67
Height: 0.47 Width: 6.00 Depth: 9.00
Language: English
If you're reading this, you're probably passionate about creating games that players love - not just for their flashy graphics or clever mechanics, but for that magical feeling of just one more try that keeps them coming back.

I wrote this book because most game development guides focus either on raw programming or abstract design theory-but rarely on how these elements dance together. Every chapter here bridges that gap. We start with a simple win-lose game using basic rectangles and gravity-then over subsequent chapters, we develop the game while also studying and analyzing concepts. But unlike other books, we'll constantly ask: Why does this mechanic feel satisfying? How can data help us understand player emotions? When does a quality of life feature become manipulative? You'll learn not just to make games, but to make games that understand the players (collect data and build up a psychological profile-this is for two reasons: so we can modify and develop our game (identify any problems and fix them), but also to create a game that adapts and learns to the player's needs and abilities).

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