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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Fantasy Adventure 2

Fantasy Adventure 2

Paperback

General Fiction

ISBN10: 1792985592
ISBN13: 9781792985591
Publisher: Independently Published
Published: Jan 1 2019
Pages: 62
Weight: 0.37
Height: 0.13 Width: 8.50 Depth: 11.00
Language: English
NEW innovative tabletop role-playing game made by role-players, for role-players. You adventure a medieval universe where planets bleed a magical mineral called Cora. The humans were the first to manipulate this mineral, providing some... interesting results. This guide contains character creation, dice mechanics, combat systems, unique class abilities, creatureopedia, and much, much more.If you rather watch a video than read, here is a link, otherwise read on! https: //www.youtube.com/watch?v=8Vg3w3iW8d4& So, what makes Fantasy Adventure 2 innovative? Instead of having attribute modifies, each attribute is assigned to a dice, d4 being weak, and d12 being powerful! When rolling an attribute check, you simply look at the appropriate dice, add a base d6, and roll for the result. The base d6 is added to give a statistical bell shaped curve, instead of the linear curve a d20 gives. The game has 8 classes; Cleric, Druid, Knight, Ninja, Materialist, Scholar, Primordial and Witch. As your class progresses, you can choose 1 of 8 paths, becoming a whole new class. For example, if you start off as a Knight, progress your character, choose the Cleric path, you become a Paladin! Or, choose the Ninja path, and become a Samurai! The combinations are up to your creativity

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