• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
From Mods to Museums: An Introduction to Game Art: - Video Games as Contemporary Artistic Practice

From Mods to Museums: An Introduction to Game Art: - Video Games as Contemporary Artistic Practice

Paperback

General Computers

ISBN10: 9186915819
ISBN13: 9789186915810
Publisher: Jag Behover Inget Forlag
Published: Aug 27 2025
Pages: 100
Weight: 0.28
Height: 0.21 Width: 5.83 Depth: 8.27
Language: English
In the 1990s, video games and contemporary art collided in surprising and creative ways. Popular first-person shooters like Doom, Quake, and Wolfenstein 3D became more than entertainment-they became spaces for experimentation, critique, and artistic expression. Through art mods, artists transformed these digital worlds into interactive artworks: players could explore virtual museums, rearrange or destroy exhibits, or navigate abstract, glitchy landscapes that challenged the rules of both games and daily life. The book also explores performances in online worlds, anti-war games, and other innovative forms of game art, showing how artists have used games to confront social and political issues, from militarism to human displacement. Art Mods in the 1990s tells the story of these pioneering works, revealing a hidden chapter of digital culture where play, creativity, and activism intersected-and where video games became a powerful new canvas for artistic expression.

Also from

Jansson, Mathias

Also in

General Computers