Autodesk Maya pour débutants: Guide pratique étape par étape pour la modélisation 3D, l'animation, le rigging, le rendu, les effets visuels et les pro
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Publisher: Independently Published
Pages: 178
Weight: 0.94
Height: 0.38 Width: 8.50 Depth: 11.00
Language: French
Maîtrisez Autodesk Maya en toute confiance, même si vous êtes un débutant complet.
Autodesk Maya pour débutants est un guide pratique, progressif et détaillé, conçu pour les étudiants, les futurs artistes 3D, les animateurs, les concepteurs de jeux vidéo, les personnes qui souhaitent apprendre les effets visuels et les créateurs numériques désireux de comprendre Maya sans confusion.
Ce manuel adapté aux débutants explique comment naviguer dans l'interface de Maya, créer et modifier des objets 3D, utiliser les principaux outils de modélisation polygonale, construire une géométrie plus propre, appliquer des matériaux et des textures, configurer l'éclairage et les caméras, créer des animations par images clés, comprendre le rigging de personnages, effectuer des rendus avec Arnold, explorer les effets visuels de base et exporter des projets terminés.
Dans ce guide, vous apprendrez Ã
Créer et organiser des projets Maya
Modéliser avec les outils Extrude, Bevel, Multi-Cut et les boucles d'arêtes
Modifier les sommets, les arêtes, les faces, la topologie et les UV
Appliquer des matériaux, des shaders, des textures et des images de texture
Configurer un éclairage professionnel et des angles de caméra efficaces
Animer des objets, des caméras et des mouvements simples de personnages
Comprendre les articulations, les squelettes, la cinématique directe, la cinématique inverse, le skinning et la peinture des poids
Produire des images propres avec Maya et Arnold
Créer des effets simples de particules, de tissu, de fumée, de feu et de dynamique
Exporter des fichiers FBX, OBJ, Alembic et d'autres fichiers d'assets
Résoudre les problèmes courants rencontrés dans Maya
Rédigé dans un style clair et pratique, ce guide vous aide à passer de la navigation de base à la réalisation de projets 3D complets grâce à des leçons structurées, des méthodes de travail professionnelles et des exercices pratiques.
Que vous souhaitiez apprendre la modélisation 3D, l'animation, le rigging, le rendu, les effets visuels, la création d'assets pour les jeux vidéo ou la visualisation de produits, ce livre vous apporte les bases nécessaires pour commencer à créer avec Maya en toute confiance.
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