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612-822-4611
Exploring physics with computer animation and PhysGL

Exploring physics with computer animation and PhysGL

Paperback

Series: Iop Concise Physics

General ComputersPhysics

ISBN10: 1681744244
ISBN13: 9781681744247
Publisher: Morgan & Claypool
Published: Nov 1 2016
Pages: 140
Weight: 0.57
Height: 0.30 Width: 7.00 Depth: 10.00
Language: English
This book shows how the web-based PhysGL programming environment (http: //physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work

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