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612-822-4611
Digital Make-Believe

Digital Make-Believe

Hardcover

Series: Human-Computer Interaction

General Computers

ISBN10: 3319295519
ISBN13: 9783319295510
Publisher: Springer
Published: May 10 2016
Pages: 178
Weight: 0.97
Height: 0.50 Width: 6.14 Depth: 9.21
Language: English
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value.

Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behindit.

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General Computers