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Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming

Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming

Hardcover

Series: Palgrave Games in Context

General SociologySpecial Education

ISBN10: 3031343735
ISBN13: 9783031343735
Publisher: Palgrave MacMillan
Published: Dec 19 2023
Pages: 357
Weight: 1.33
Height: 0.88 Width: 5.83 Depth: 8.27
Language: English
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on disabled gaming and that preconceives users as either able-bodied, normal or as disabled, deficit, or unable to play, our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.

Also from

Spöhrer, Markus

Also in

General Sociology