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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

Hardcover

Series: Routledge Advances in Game Studies

Games & Activities GeneralGeneral SociologyHistoriography

ISBN10: 1138841625
ISBN13: 9781138841628
Publisher: Routledge
Published: May 16 2016
Pages: 290
Weight: 1.05
Height: 0.80 Width: 6.20 Depth: 9.20
Language: English

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

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