• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Digital Games and Mathematics Learning: Potential, Promises and Pitfalls

Digital Games and Mathematics Learning: Potential, Promises and Pitfalls

Hardcover

Series: Mathematics Education in the Digital Era, Book 4

General EducationTeaching Instruction

Currently unavailable to order

ISBN10: 9401795169
ISBN13: 9789401795166
Publisher: Springer Nature
Published: Oct 14 2015
Pages: 309
Weight: 1.39
Height: 0.75 Width: 6.14 Depth: 9.21
Language: English

Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives--of educators, cognitive scientists, psychologists and sociologists--on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age--proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.

1 different editions

Also available

Also in

Teaching Instruction