• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Dead Drive

Dead Drive

Hardcover

Young Adult Graphic Novels

Publisher Price: $30.00

PREORDER - Expected ship date February 23, 2027

ISBN10: 1962594416
ISBN13: 9781962594417
Publisher: Gungnir
Published: Feb 23 2027
Pages: 152
Weight: 1.00
Height: 1.00 Width: 7.00 Depth: 10.00
Language: English

Yun-Yeong Bin lives two lives.

By day, she's an underappreciated engineering graduate student struggling to satisfy her demanding father and prove she belongs in a world that constantly doubts her. By night, she becomes Rip--a brilliant, secretive architect of virtual worlds inside FUTURE, the most popular VR game on the planet. A fully immersive digital universe accessed through sleep-pod technology, where players don't just play--they live entire second lives.

When her best friend Wes dies from brain cancer, he leaves her one final gift: his legendary avatar, Kobe. Logging in as Kobe gives Yun-Yeong access to elite levels of the game--and a fragile connection to the friend she lost. But it also places her directly in the spotlight.

When another player mistakes her for Wes, everything changes.

The mix-up draws the attention of Funk Games--the trillion-dollar megacorporation behind FUTURE. Soon, Yun-Yeong receives a mysterious golden-ticket invitation to their headquarters, where she meets CEO Mortimer Funk: a visionary with unsettling ambitions that extend far beyond gaming.

Corporate secrets begin to surface. And FUTURE may be far more than a virtual escape.

As Yun-Yeong digs deeper, she discovers the game may be a testing ground for something far more dangerous. Meanwhile, the real world refuses to wait: professors question her potential, her father pressures her toward a future she doesn't want, and the grieving parents of a boy named Aaron Funk quietly mark the anniversary of their loss--unaware of how closely their story is tied to her own.

Caught between grief, identity, and ambition, Yun-Yeong begins to question who she really is: Rip. Kobe. Or the person behind the screen.

As the boundary between the digital and physical worlds begins to fracture, she must decide whether to keep playing by someone else's rules--or risk everything to take control of her own narrative.

Also from

Medney, Matthew

Also in

Young Adult Graphic Novels