• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Culture at Play: How Video Games Influence and Replicate Our World

Culture at Play: How Video Games Influence and Replicate Our World

Paperback

Series: At the Interface / Probing the Boundaries, Book 134

General Sociology

ISBN10: 9004373381
ISBN13: 9789004373389
Publisher: Brill
Published: Nov 19 2020
Pages: 142
Weight: 0.49
Height: 0.33 Width: 6.10 Depth: 9.21
Language: English
What is video game culture and video games as culture? Culture at Play avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture, and do so from four perspectives: Players: Types and Identities; The Human/The Machine: Agents, Ethics, and Affect; Compassion, Recognition, and the Interpersonal; and Learning through Play. As a form of play, video games can greatly affect our lives. As digital objects, they participate in our digital lives. As both, they have a noticeable impact on our relationships with others, with society, and with ourselves, and this is the scope of this book.

Also in

General Sociology