• Open Daily: 10am - 10pm
    Alley-side Pickup: 10am - 7pm

    3038 Hennepin Ave Minneapolis, MN
    612-822-4611

Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law, Second Edition

Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law, Second Edition

Paperback

Games & Activities GeneralGeneral Law

ISBN10: 1634251180
ISBN13: 9781634251181
Publisher: American Bar Association
Published: Apr 7 2020
Pages: 412
Weight: 1.25
Height: 0.90 Width: 6.00 Depth: 8.90
Language: English

The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. Game developers routinely wrestle with all aspects of IP law and need counsel on end-user license agreements; ownership and challenges of user-generated content; the scope and limitations of copyright protection; remedies for trade secret appropriation; duration of right of publicity protection; approaches for simulating reality without running afoul of existing trademark and brand rights of real-world companies and people; ramifications of international law; and more.

This new edition of Computer Games and Immersive Entertainment covers a broader range of topics and helps lawyers understand the ongoing changes, developing creative and nimble solutions to protect companies while still engaging the players.

Also in

General Law