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Open Daily: 10am - 10pm | Alley-side Pickup: 10am - 7pm
3038 Hennepin Ave Minneapolis, MN
612-822-4611
Cardboard Ghosts: Using Physical Games to Model and Critique Systems

Cardboard Ghosts: Using Physical Games to Model and Critique Systems

Hardcover

Series: CRC Press Guides to Tabletop Game Design

Art Criticism & TheoryGeneral Political ScienceGeneral Board Games

ISBN10: 1032816686
ISBN13: 9781032816685
Publisher: CRC Press
Published: Jan 27 2025
Pages: 114
Weight: 0.74
Height: 0.31 Width: 6.00 Depth: 9.00
Language: English

Games can be used to model systems because they are themselves systems. Video games handle this under the hood and teach you as you play, but because board games are operated manually, and require the player to understand the system beforehand, they can be a valuable tool for recognizing, understanding, and critiquing real-world systems, including systems of oppression. These systems, often unseen and misunderstood, haunt our world. Board games turn these ghosts into pieces of cardboard we can see, touch, and manipulate.

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Holland, Amabel

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General Board Games