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Consuming Video Games: Experience, Participation, and Culture

Consuming Video Games: Experience, Participation, and Culture

Paperback

General Sociology

PREORDER - Expected ship date March 1, 2027

ISBN10: 1032510889
ISBN13: 9781032510880
Publisher: Routledge
Published: Mar 1 2027
Pages: 180
Language: English

Consuming Video Games examines video games as key sites for understanding contemporary consumer culture. Moving beyond approaches that treat games simply as entertainment or technology, it positions them as cultural commodities through which wider social, economic, and political transformations are organized and experienced.

Also from

Brock, Tom

Also in

General Sociology