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Computational Models of Motivation for Game-Playing Agents

Computational Models of Motivation for Game-Playing Agents

Hardcover

Technology & EngineeringDatabasesGeneral Computers

ISBN10: 3319334573
ISBN13: 9783319334578
Publisher: Springer Nature
Published: Sep 30 2016
Pages: 213
Weight: 1.11
Height: 0.56 Width: 6.14 Depth: 9.21
Language: English

The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players.

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General Computers