Battles of Normandy: A Solitaire Wargame
Paperback
Series: Mike Lambo Solitaire Book Games
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ISBN13: 9798409015374
Publisher: Independently Published
Published: Feb 4 2022
Pages: 42
Weight: 0.35
Height: 0.11 Width: 8.50 Depth: 11.00
Language: English
Publisher: Independently Published
Published: Feb 4 2022
Pages: 42
Weight: 0.35
Height: 0.11 Width: 8.50 Depth: 11.00
Language: English
As part of the D-Day landings in Normandy in 1944, the British 6th Airborne Division took part in Operation Tonga, to capture and destroy several bridges on the Orne River and Caen Canal and to secure important villages in the area. Bad weather and difficult landing conditions meant that units were scattered and often had to fight in smaller, weakened forces. Fortunately, the German resistance was, on this occasion, inefficient.
In Battles of Normandy, you will be commanding whatever British units happen to be available in order to take strategic positions on the 8 highly replayable maps. German forces are controlled by the game system and will put up a good fight; this is not an easy game!
I have been playing wargames for many years, mostly solitaire. I have increasingly found it hard to find the time for long, complex games on the table top (although I still do enjoy many of the classic solitaire games that people know and love). The main advantages of a book-based game such as this are speed of set up, ease of play, and the ability to take it with you wherever you might fancy a short play session.
This book builds on my previous book-based game, The Fields of Normandy. It is not a sequel, and the rules are different, but it is aimed at the same audience - those who are relatively new to wargaming and would like to dip the toe and those who, like me, would rather play something than have time for nothing.
The aim here was to produce a fairly traditional hex and counter wargame experience with simple rules and a manageable opponent which will not take up too much time or effort to operate, especially once you have grasped the basic system. Instructions and colour game maps are included, as are suggested counters (to be removed and mounted on card); you just need to bring 3 standard six-sided dice. Nothing else is needed to play.
Complexity: 2/5
Players: 1
Time: 30 to 60 minutes per game
I have been playing wargames for many years, mostly solitaire. I have increasingly found it hard to find the time for long, complex games on the table top (although I still do enjoy many of the classic solitaire games that people know and love). The main advantages of a book-based game such as this are speed of set up, ease of play, and the ability to take it with you wherever you might fancy a short play session.
This book builds on my previous book-based game, The Fields of Normandy. It is not a sequel, and the rules are different, but it is aimed at the same audience - those who are relatively new to wargaming and would like to dip the toe and those who, like me, would rather play something than have time for nothing.
The aim here was to produce a fairly traditional hex and counter wargame experience with simple rules and a manageable opponent which will not take up too much time or effort to operate, especially once you have grasped the basic system. Instructions and colour game maps are included, as are suggested counters (to be removed and mounted on card); you just need to bring 3 standard six-sided dice. Nothing else is needed to play.
Complexity: 2/5
Players: 1
Time: 30 to 60 minutes per game
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